
This will increase your max toxicity based on the number of alchemy formula you have. This will make it so you don't take damage by having too high a toxicity, however you actually won't use this and I will explain why later, you just need the points in the tree to move down another row. This is what your tree should look like once you are done with combat: I can't tell you how many times this has taken effect just in time when I was taking on an enemy that was way to high a level for me. This will grant a 2% change to instantly kill an enemy per adrenaline point (max of 6%). This will cause heavy attacks to reduce enemies armor by 25% which will ultimately increase your damage. This will increase adrenaline point gain by 25% on sword blows and automatically start you with 1 adrenaline point at the start of battle. It also has a 50% chance to critical and will deal more damage if you have adrenaline points available. It allows you to preform an alternate heavy attack that winds up and deals devastating damage. Trolls and those obnoxious humanoids that use shields). This is perfect for enemies that like to fight defensively (i.e. It consumes stamina, but if you have adrenaline points, they will be consumed in order to prolong Whirl's effect. It allows you to preform an alternate fast attack and absolutely wrecks groups of enemies. This is the bread and butter of this build. The critical chance isn't so useful to us later, but stacking critical damage is perfect for this build.

Row 2: Next, max out both Precise Blows and Heavy Blows, these will increase critical chance by 10% and critical damage by 75% for light and heavy attacks respectively. This will ensure that you don't lose adrenaline points when you get hit. However, we want to get further down the tree, so max it out for now.
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You wont be using this later in the game because 25% isn't all that much of an increase compared to what you will get later, and we want to free some slots up later. Row 1: Start off by maxing out Muscle Memory. At the end of the build guide I will include an image of a viable version for regular new game. This build is meant to be played in New Game Plus, otherwise there is no way you will be able to unlock all ability slots on regular new game.
